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DC Pulse Motors Project Page 1

This Website is Created and Maintained by chris--at--OUPower--dot--com (Fix the address for it to work!)
This Project was last updated on: September 25, 2006 10:04am
v7.01

WARNING! Many, if not all of the projects described within these pages, contain dangerous and potentially fatal consequences if you do not exercise proper precautions and follow standard safety procedures. The owner of this site takes no responsibility for injury sustained by anyone attempting to duplicate or utilize any of the information on this site. The information here is strictly for Educational Purposes! -USE AT YOUR OWN RISK!

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Woo! What a mess This is a test circuit that I was trying to perfect. I finally got it working and it ran quite well. I could crank it up to the max range that I am comfortable with on this small test motor (3000 rpm ) and everything was smooth. I show pictures (yes they should be scans... sorry!) of the test circuit, at the bottom of this page. I will scan them in later so you can clearly see and even build the circuit if you like.

You may notice the baby Van De-Graffe in the back You can Click Here to see more info on the various Van De-Graffe projects that I have been working on: http://oupower.com/index.php?dir=_My_Projects/_Over_Unity_Related_Projects/Van_De_Graaff


Here is a fine picture of the rotors that I am using in this prototype. They are 3/8 threaded bar stock. The stuff you can not see well, from left to right (starting at my thumb) is... a nut and a large washer, then there are 3 small washers that perfectly fit the 7/8 inch hole in the grinding disks, another large washer and finally a nut to lock it all. This manages to hold the grinding disks quite well.

You can make a rotor like this for under 10 dollars (excluding magnets). The disks are expensive but you can find really cheap ones if you hunt. These babies were 2 bucks each

The threaded rod is bad at high speeds because of the poor percision used in making them, but it works fine up to 2 or 3k RPM if you are careful with construction and take your time doing everything.

I love the grinding disks because you can epoxy the magnets right to them. They make a super tight bond since the surface is very rough and epoxy loves that I strongly advise taking a lot of time getting the disks to spin as perfectly as possible. If you have wobble it gets very bad at high speeds. It could be dangerous if the magnets hit your coil and fly off like a bullet!


Here is a side view of the rotor whirring around at about 2,800 rpm. I only have 2 coils in this little design, so it is a very simple and inexpensive design to build as a beginner.

One thing that I do, and can not say that I have seen anyone else doing, is that I utilize both poles of the coil. -Why? Because you pump the same amount of energy into that coil, regardless of whether you use one or two of its poles. -So why not use two?

Rip apart any store-purchased motor. They use only 1 pole of the coil in every case I have ever seen. Might efficiency go up drastically if they'd use both poles of their coils? hmmm

Hence my test designs all utilize both poles of the coils. Magnets are static items and do not consume more energy once they are created. Coils however, are what you use to drive your machine and they consume energy. Why not allow them to be as efficient as possible?

You will notice that huge problem with these coils is the large amount of space between the end of the coils and the end of the cores. About 1 full inch is wasted on each coil here. I have since started to experiment with better ways for winding my coils. Please Click Here to view some of the new coil designs that I have been working on: http://oupower.com/index.php?dir=_My_Projects/_Over_Unity_Related_Projects/Coils


Yes you guessed it! The Bidini Roller Skate Motor! It works well for some fun testing of bi-filler coils and the coolest thing is that you only need 1 component ...a power transistor.

This little guy will run from a 9 volt transistor battery, but not very well. My motor above actually runs better from a 9 volt battery, even though it is MUCH larger than this motor. Maybe there is something after all, to my utilizing both ends of my coils?


These are the pictures that I mentioned above. They should be scans ...sorry! I will scan them later. At any rate, I was testing a recipricating circuit that I designed. It worked quite well Trouble is, I could not get it to sustain itself after the battery was removed. I had hoped that I could recapture pulses 2, 3 & 4 into the caps and that they would be more than enough to drive pulse 1, but such was not the case.

I may test this circuit again after I get my new coils wound. The current coils loose far too much energy due to the problems described above with regard to the ends of each coil.

I thought it was cool that this circuit looked like a donught when drawn with a creative flare. -Hell that alone tells me it's Perpetual Motion (Over Unity) -Laugh!

Seriously though, it was a bit curious how it went together so perfectly in a circle like that.

Proceed to another page of the DC_Pulse_Motors Project: [<<<   <      >   >>>]

Click Here to Re-Display the Main Project Page

This Website is Created and Maintained by chris--at--OUPower--dot--com (Fix the address for it to work!)
This Project was last updated on: September 25, 2006 10:04am
v7.01

WARNING! Many, if not all of the projects described within these pages, contain dangerous and potentially fatal consequences if you do not exercise proper precautions and follow standard safety procedures. The owner of this site takes no responsibility for injury sustained by anyone attempting to duplicate or utilize any of the information on this site. The information here is strictly for Educational Purposes! -USE AT YOUR OWN RISK!

Click Here to go to my YouTube Channel!!

Click Here to go to our NEW Facebook Discussion Group! This is replacing the old Discussion Board!

Click Here to go to our ARCHIVED Discussion Boards.

Please consider donating to help support this website!